An April 2020 article in AdWeek stated: "gaming has exploded like never before become the new social currency and a cultural force." According to the same article, the telecoms giant Verizon released information demonstrating U.S. People are at home with no live-action sports to engage with and are increasingly turning to Gaming for entertainment. The COVID-19 pandemic has caused Gaming to experience exponential growth. They also reported that eSports alone reached 454M viewers worldwide in 2019 with growth projected to 645M by 2022. In its fall 2019 global games market report, Newzoo estimated the current Gaming market to be US$148.8 billion. Leveraging NOW Magazine ("NOW") and Georgia Straight ("the Straight"), the Company's central publications, ECentralSports will enter the market with access to 6.5 million of the most coveted consumers and the support of award-winning editors, writers and directors.ĮCentralSports will tap into a global market with extensive reach. ECentralSports will be a dynamic digital destination for eGaming and eSports ("Gaming") fans in search of the latest in news, information and culture. ( CSE: FLYY, FSE: 3AT) ("MediaCentral" or the "Company") announces the beta-launch of its newest platform, ("ECentralSports"). TORONTO, Ap/PRNewswire/ - Media Central Corporation Inc. MediaCentral leverages its existing audience of 6.5 million influencers to launch new publishing platform for all things eGaming
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